Orbit Lab
Young minds start orbiting new ideas — pattern recognition, logic games, and teamwork.
580+
Enrolled
4.9/5
Rating
96%
Completion
Class 1 → Class 10
The three pillars of Orbit Lab
Logical Thinking
Simple puzzles and sorting games that introduce cause-and-effect reasoning.
Pattern Play
Recognizing and creating patterns — the first building block of computational thinking.
Collaboration
Paired and group activities that teach turn-taking, sharing ideas, and working toward a common goal.
What a Orbit Lab session looks like
45 min
Session Length
2x per week
Frequency
15–20 students
Group Size
Certificate
On Completion
The Orbit Lab roadmap
Four modules across a 12-week term.
Pattern Play
Weeks 1–3Recognizing, extending and creating visual patterns.
Logic Games
Weeks 4–6Simple sorting, sequencing and cause-and-effect puzzles.
Team Challenges
Weeks 7–9Paired problem-solving and turn-taking activities.
Treasure Hunt Finale
Weeks 10–12A collaborative logic puzzle solved as a team.
Tools & Technologies Used
What students build
Pattern Parade
Creating and extending visual patterns using blocks and beads.
Team Treasure Hunt
A collaborative logic puzzle solved in pairs.
By the end of Orbit Lab
Identify and extend simple logical patterns
Work with a partner to solve a shared problem
Explain their thinking in simple steps
“He's started noticing patterns everywhere — even in his lunchbox sandwich!”
Parent, Class 2
Questions about Orbit Lab
Not yet — Orbit Lab builds the logical thinking that precedes coding, through patterns and puzzles rather than screens.
Bring Orbit Lab to your school
Book a demo and see the full Class 2 curriculum in action.
