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Class 2

Orbit Lab

Young minds start orbiting new ideas — pattern recognition, logic games, and teamwork.

CBSEICSEState Board

580+

Enrolled

4.9/5

Rating

96%

Completion

Class 1 → Class 10

What You'll Learn

The three pillars of Orbit Lab

Logical Thinking

Simple puzzles and sorting games that introduce cause-and-effect reasoning.

Pattern Play

Recognizing and creating patterns — the first building block of computational thinking.

Collaboration

Paired and group activities that teach turn-taking, sharing ideas, and working toward a common goal.

How It Works

What a Orbit Lab session looks like

45 min

Session Length

2x per week

Frequency

15–20 students

Group Size

Certificate

On Completion

Curriculum

The Orbit Lab roadmap

Four modules across a 12-week term.

01

Pattern Play

Weeks 1–3

Recognizing, extending and creating visual patterns.

02

Logic Games

Weeks 4–6

Simple sorting, sequencing and cause-and-effect puzzles.

03

Team Challenges

Weeks 7–9

Paired problem-solving and turn-taking activities.

04

Treasure Hunt Finale

Weeks 10–12

A collaborative logic puzzle solved as a team.

Tools & Technologies Used

Pattern BlocksLogic CardsBead SetsPuzzle Boards
Sample Projects

What students build

01

Pattern Parade

Creating and extending visual patterns using blocks and beads.

02

Team Treasure Hunt

A collaborative logic puzzle solved in pairs.

Learning Outcomes

By the end of Orbit Lab

  • Identify and extend simple logical patterns

  • Work with a partner to solve a shared problem

  • Explain their thinking in simple steps

“He's started noticing patterns everywhere — even in his lunchbox sandwich!”

Parent, Class 2

FAQ

Questions about Orbit Lab

Not yet — Orbit Lab builds the logical thinking that precedes coding, through patterns and puzzles rather than screens.

Bring Orbit Lab to your school

Book a demo and see the full Class 2 curriculum in action.

Book Demo